Ex-Machina Christmas update
Its been a long couple of weeks, but I have created the Scene manager and basic Art/Assets for the Levels.
The scene manager has the usage of Enum's Vectors, SP's
The Players Perspective will be:
⦁ Top down Bird eye view
⦁ Can see the space around the player
⦁ Players body displayed from above.
All Character Units
Base Character size is 50x50pixels
Speed is 100px a second.
we are planning 5 Cinematic's. One is used at the end of each scene to transition to the next scene (level). One is also used from the main menu to introduce the game, Ava and the backstory.1.
I have created a list of the assets added to the project.
Textures
⦁ Lab textures
⦁ Floor base
⦁ City textures
⦁ Water pool
⦁ Pure black – for dark dark areas
⦁ Wall textures
Room fittings textures – bed table bath etc.
Models
⦁ Ava
⦁ Camera
⦁ Elevator
⦁ Door
Get Ex-Machina
Ex-Machina
Game inspired by the film Ex-Machina
Status | On hold |
Author | simon4.harris |
Genre | Adventure |
More posts
- Ex-Machina PostMortemApr 10, 2019
- Ex-Machina February Update!Apr 10, 2019
- Ex-Machina, a new beginningApr 10, 2019
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