Ex-Machina Christmas update


Its been a long couple of weeks, but I have created the Scene manager and basic Art/Assets for the Levels.

The scene manager has the usage of Enum's Vectors, SP's

The Players Perspective will be:
⦁ Top down Bird eye view
⦁ Can see the space around the player
⦁ Players body displayed from above.

All Character Units
Base Character size is 50x50pixels
Speed is 100px a second.

we are planning  5 Cinematic's. One is used at the end of each scene to transition to the next scene (level). One is also used from the main menu to introduce the game, Ava and the backstory.1.

I have created a list of the assets added to the project.

Textures
⦁ Lab textures
⦁ Floor base
⦁ City textures
⦁ Water pool
⦁ Pure black – for dark dark areas
⦁ Wall textures 
Room fittings textures – bed table bath etc.

Models
⦁ Ava
⦁ Camera
⦁ Elevator
⦁ Door

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