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Ex-Machina
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Devlog
Ex-Machina PostMortem
April 10, 2019
by
simon4.harris
Overall I am happy with my contribution to the project. It was a long and hard road but we do have a finalised product. we did not add everything we wanted. nor does our game have "end" but we have p...
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Ex-Machina February Update!
April 10, 2019
by
simon4.harris
The team has now added the basics of a working game, we have all started our level design's. my level as pictured above has been set out to be the lab and home space of the game. I plan to have 3 wor...
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Ex-Machina Christmas update
April 10, 2019
by
simon4.harris
Its been a long couple of weeks, but I have created the Scene manager and basic Art/Assets for the Levels. The scene manager has the usage of Enum's Vectors, SP's The Players Perspective will be: ⦁...
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Ex-Machina, a new beginning
April 10, 2019
by
simon4.harris
We have just finished watching the Film Ex-Machina, we have been tasked to make a game inspired by this film . I have been firstly tasked to create the base mechanics for the game and pitch them to ou...
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