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Ex-Machina

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Devlog

  • Ex-Machina PostMortem
    April 10, 2019 by simon4.harris
    Overall I am happy with my contribution to the project. It was a long and hard road but we do have a finalised product. we did not add everything we wanted. nor does our game have "end" but we have p... Continue reading
  • Ex-Machina February Update!
    April 10, 2019 by simon4.harris
    The team has now added the basics of a working game, we have all started our level design's. my level as pictured above has been set out to be the lab and home space of the game. I plan to have 3 wor... Continue reading
  • Ex-Machina Christmas update
    April 10, 2019 by simon4.harris
    Its been a long couple of weeks, but I have created the Scene manager and basic Art/Assets for the Levels. The scene manager has the usage of Enum's Vectors, SP's The Players Perspective will be: ⦁... Continue reading
  • Ex-Machina, a new beginning
    April 10, 2019 by simon4.harris
    We have just finished watching the Film Ex-Machina, we have been tasked to make a game inspired by this film . I have been firstly tasked to create the base mechanics for the game and pitch them to ou... Continue reading
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