Basic reborn - First c++ update
Basic reborn » Devlog
The creation of this game into c++ does not require to much thinking as the game the game has already been designed so really just had to replicate the work already created.
The first thing i started with was building the basic rooms and items using Enum's and placing them into classes.
I placed everything into categories (Rooms,Items,Enemies and Events )
This update is based on building the map with a visual indicator telling the player which room they are in.
and getting the events working and giving the players a visual indicator for them.
to repeat,
Added:
Enum's for Rooms, Items, Enemies and Events.
Thanks for reading.
Si.
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Basic reborn
A basic game made into c++ Text based adventure
Status | Released |
Author | simon4.harris |
Genre | Adventure |
More posts
- Basic reborn - PostMortemApr 11, 2019
- Basic reborn - October updateApr 11, 2019
- Basic reborn - a new beginningApr 10, 2019